Also, the game promotes each player plays a different class when grouping together as same class buffs do not stack. It does not have the Diablo 2 problems where some classes cannot even complete Hell Mode on their own. The good thing is, the classes are all viable and they all come with a set of pros and cons. So you do have to choose wisely on who to start with. In Diablo Immortal, it let’s you choose a class to start with and it is semi locked until later on where you get the class change system and retain all progress, but I believe developers have mentioned it can only be done a few times. So, if you are an end game content player, you will not be disappointed as there will be plenty of grinding and exploring to do. Examples are legendary gems (elder rifts), normal gems, charms, exquisite gear, paragon system, heliquery (8 man instance raid bosses), cycle of strife (endgame pvp), upgrading gear (levels) and challenge rifts (leaderboards), which resets every week. There will be many things to do and even for end game content as well. However, the rare items doesn’t really generate excitement when you get them. Diablo 3 doesn’t have PvP, but there is build diversity and all classes are viable for end game content. Without those, all builds will be inferior. Top meta builds revolves around Infinity and Enigma runeword. For example, while Diablo 2 has an addicting loot system and a great story, it lacks build diversity. I think it brings the best of both worlds into the game and makes it a much better experience. Diablo Immortal is a hybrid hack and slash with elements from both Diablo 2 and Diablo 3.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |